The casters have way more tools in their kit besides direct single-target damage, martials *should* be able to put up big numbers with their attacks since it is where they are supposed to excel. Otherwise, go for straight attacks. A fighter taking the Dueling ability will get +2 to damage on his hits and will get hit less than the Great Weapon Fighter. The Great Weapon Master feat is broken when the attack bonus, through magic weapon bonuses and high ability scores, is excessively high, making it a guaranteed hit for the attacking character. Id be willing to bet more than 75% of all fighters have taken this feat. And that's just if you keep your shadow blade at base: you can upcast it for even more damage. You dont take in the defense trade off. You buy them because you have money, and that's it. I think it is a powerfull option but only if you can take full advantage of it, also it have some big cost, like using both of your hands and a feat you could be using for something more versatil like Lucky hah, yes I say the same, I would bann that no brain boring feat (I must take a look to your article about that feat), option 4 you provide seem more powerfull to me , since the fist benefit dont require to use a heavy weapon that mean I can use my bonus action to atack with a secondary weapon and if I get a crit with any of my 3 atacks I would be able to use that extra action for one more ? Nothing in the rules. Otherwise at appropriate enemy AC it actually scales poorly as you level (which makes sense right, the 10 damage is a flat modifier). The +1 to damage option isn't game breaking and fits with the bound accuracy philosophy. Another is Sharp Shooter, which perhaps Ill talk about another time. Without -5/+10, he needs ca. . Or just describe it as beautiful and worth more than a typical weapon? Ok now Im beginning to see what people are complaining about. I dont think it should be written out of the game though, just amended, or restricted in usage. This is what I do. [], With the Archfey Warlock, Wizards of the Coast was shooting for a utility spellcaster. There you go! Sorry never got back to you on this. It's a woefully designed feat that's counter-intuitive and all around just yuck. He does 2d6 + 7 (14) per hit. You gain the following benefits: The concept is simple. That wraps up our Blade Ward 5e Guide. I dont think melee characters are overpowered, I think this feat is not balanced vs. other melee options, or at least it stacks too well with certain other abilities. Title, basically. Creative Commons Attribution-ShareAlike 3.0 License. to have a specialty is very useful in certain specific situations? Question about Blade Mastery. Close. The distributed abilities in the phb list the highest score as a 15, so you shouldnt assume exceptional stats as the basis for the analysis. Just my two cents. Against creatures with very many hit points, the -5/+10 may be a good idea; against creatures without all that many hit points, it will be wasteful.
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